Advanced shields require Strategic Resource to make. As a result, the artillery+neutron+giga cannon loadout is better. Storm Cluster contents: Guaranteed features which will spawn in random Storm Cluster systems: An abandoned gateway. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields and. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). . I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. . The giga cannon will burn down their shields pretty fast, tachyon lances are not that great, especially not against psi shields (because their damage is reduced due to hitting shields first). nor for any other slot for that matter. If the titan is too slow put afterburners on it to speed it up as much as possible, or just have a couple other clone fleets not have titans. so i had a 2. . In addition, penetration weapons give up a significant amount of DPS to get their penetration stats. Tier 1 armor and shields unless I'm rolling in alloys. List of all technology ids in the game to be used with “research_technology” console command. Except if you're running any tech that bypasses shield or armor. nor for any other slot for that matter. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Also, the void cloud lightning is better. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. I got my fleets wiped early on using cloud lightning without taking down a single ship. the. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Stellaris Real-time strategy Strategy video game Gaming. Not sure how this interacts with the fact that L-Gates now spawn in Black Hole systems: I don't think I've ever seen Space Monsters in an L-Gate System. And any destoyed FE ship is 1 less ship they field overal unless they Awake. Paradox have released the latest DLC for Stellaris with the First Contact Story Pack, along with a free update for all players. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. Cloud Lightning Conduits: tech_space_cloud_weapon_1. Is it ever advisable. 雷云导线 (Cloud Lightning Conduits) 解锁:在鼠标浮层中查看. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. It also doesn't come with any regen components, so the Crystals were managing to. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. The cloud lightning bug seems to exist only in the 2. FAE isn't the only usable disruptor weapon anymore (though cloud lightning is now worthless, RIP). 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Go to Stellaris r/Stellaris. Right now the shielding and armor on leviathans is replenishing far faster than intended, but their hull pool is so low that one volley from a bypass BS fleet will kill oneOpen console. Modified Cloud Lightning Conduits technology so that it can be researched. I researched cloud lightning conduits in my latest game. One with 5 titans, and 5 with 3 titans. using it now. Usage. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. The mod no longer overwrites any weapon_component files except the one containing nothing but Cloud Lightning, which should make it more compatible with other mods. Stellaris. RC_0041 • 4 mo. If you were, you would know that Void Cloud is useless. It does but if you modify battleships, titans and juggernaut for armor and shield penetration (Cloud lightning for L slots, focused arc emitter for x slots) you literally engage and shoot across a whole system. I made a few mistakes in this buildup and I could. In general you want something that penetrates both armor and shields here. Think like a space Protoss Archon. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Either way definitely have a titan in your fleet the auras are too valuable. The trouble here is that Battleships simply cannot field many M slots, so I believe Cloud. 6 combat rebalance update. So,Cheaper Alloys cost than armor. 100% accuracy. the. ago. . So, just throwing this out there, has anyone actually seen a Void Cloud since the last update? Played 5-6 games now on varies size maps, trying out the new updates and the new expansion, yet to see a single Void Cloud. Destroyers- if you use them, should be built for alpha and to die. 1 day cooldown; 100% accuracyI at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. I'm not sure if this is from a mod or vanilla, but weapon tech I put on my ships that have the tag "space fauna" get the bonus. To make sure the enemy does not jump away from your Arc Emitter fleets, make sure you get Yurantic Crystals for the 20% energy weapon boost, try to level both Energy Weapon. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. CL 12dmg per day 100% accuracy 30% tracking. I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. My usual ship loadout is L slot Cloud Lightning combined with M-S slot Disruptors depending on the ship, plus some Picket destroyers thrown in. The enemy can hardly hit the Corvettes, so they survive engagements longer than Lightning Destroyers. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…I think they should add a stun ability to cloud lightning. Cloud Lightning, like all disruptors, are pretty bad on their own. True that Stellaris previously had balance issues when a bunch of naked corvettes were stronger then "normal" fleet on same money, but it was fixed loooong time. Have 2 science ships scour every black hole for the 4 void cloud cluster 2. 花1分钟创建用户后就能进行编辑 :) 登录 注册. Can fit into Extra-Large slots; 10. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. If they AI kills all the Void Clouds, then Cloud Lightning is lost to the. ago. And to make it harder the tech can need an upgrade to get to 3 total stund per ship. If not 3 stuns with the first one activating. 1 beta when I was 2 months out from finishing research, cloud lightning did not appear in my ship designer after the research was complete. I researched cloud lightning conduits in my latest game. They don't exist in my designer. Apr 5, 2023. 2. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. 4 Stellaris Tech Id List – F to I. Can fit into Extra-Large slots; 8. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Reply More posts you may like. EDIT - I stand corrected as noted below. However when I go in the ship designer they are not available as an option. Nanobot Cloud functions in combat, providing a regenerating aura that when considering all vessels in the fleet, provides a large amount of healing. Adding 4 Cloud Lightning barely improves the design at all, and in some circumstances will actually make it worse since the low range of Cloud Lightning will cause the Battleship to move closer when it could have stayed at a greater range and blast things with its Arc Emitter. nor for any other slot for that matter. Launchers will rarely do hull damage before Arc Emitters kill a ship, so they're largely wasted slots. Now, "performance vs fleet capacity used", that may be a different story. Description. EDIT - I stand corrected as noted below. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. The enemy can hardly hit the Corvettes, so they survive engagements longer than Lightning Destroyers. . However when I go in the ship designer they are not available as an option. I did so quickly. If you encounter them in multiplayer, crystal plating is the counter. Missiles and strike craft would at least bypass shields but the amount of PD does render them useless. Stellaris is a colonization game, 0 micro manage or even anything in. nor for any other slot for that matter. R5: There's not normally cloudy lightningy stuff going on in any system but this stuff is everywhere. They are supposed to be L sized weapons but they don't appear as an option for that slot. Stack 40 of the strike craft repeatables on there, and you have a slightly better amount of dakka. Finally, the focused arc emitter is very good, particularly because it never misses. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 9 ‘Caelum’ is Out, What’s. ago. I'm not sure if this is from a mod or vanilla, but weapon tech I put on my ships that have the tag "space fauna" get the bonus. I researched cloud lightning conduits in my latest game. so i had a 2. 1 updated. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…so i had a 2. 3 So very, very brightly. the. Maybe up to 3. They don't exist in my designer. 6, make Cloud Lightning lack a Minimum Range, like Lasers. Crisis weapon damage is 5X, so you don't want them to get in range to hit your ships, kill them from far away and use cautious admirals, artillery combat computers and the war doctrine for +10% range (Rapid deployment I think) which stacks. Disruptors/Cloud Lightning are amazingly powerful against ships of all sizes. Void clouds live to hang out there. so i had a 2. 1 version, not the 2. the. You have the perfect start. Haha no. Medium disruptor has range 60 and average damage 6. Business, Economics, and Finance. Type: effect give_technology = { 'tech = tech_id' } It is not possible to add one tech through console commands, without mods. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. So you know how if you destroy the Hull you basically destroy the entire ship. If they AI kills all the Void Clouds, then Cloud Lightning is lost to the. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. If there is no access to cloud lightning you can use medium phases disruptors by equipping your battleships with the “Hangar core” and “Broadside Stern” sections. ago. I’ll put one speedy cruiser in each fleet to take the opening beam shot and get destroyed, in case any of these fleets gets caught without a corvette swarm. 410K subscribers in the Stellaris community. 396K subscribers in the Stellaris community. This would prevent me from being able to expand much as they would block me from the rest of the galaxy and this really frustrated. 2 Beasts of Space. So you miss out on Cloud Lightning. There is always a better option for your ship designs than Cloud Lightning. the. This is because KA range is 120 and Cloud Lighntning is only 60. Itsalotus • Hive Mind • 1 yr. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. #3. . ", you'll probably have to scroll a bit to side now, but at some point you should before reaching the edge see the top of another window with the rewards shown. Those are grossly unrealistic numbers. Go to Stellaris r/Stellaris. 202. 15. The only way to remove a Scourge infestation is orbital bombardment, which will turn the planet into a Barren World. 1 bug? Didn't need it since the patch yeah probably 2. At that point you can do whatever you like, because their large slot means they can mod out to combat pretty much literally anything - stick neutron launchers in for Prethoryn, KA for Unbidden, cloud lightning for Contingency. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Fighting FE / AE is one of the best-understood military scenarios in Stellaris because it is so clear-cut: Focused Arc Emitter Battleships are the best setup to have, by a massive margin. r/Stellaris A chip A chipso i had a 2. 6 they changed the behavior of the Artillery behavior to make them run away and stop using the cloud lightning correctly. BEEIKLMRU. For the record, in stellaris 2. Now I only have disruptors. 2, got my first galaxy without a single Void Cloud in it, and have nowhere to get the Cloud Lightning tech from. 0 most weapons have been re-balanced and are now viable in different situations. So, I'm reaching the mid game, and there's no sign of these dudes showing up. The titan lance does seem to break through, simply because the damage from one hit destroys the shield and. Bypasses all shields and armor. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. RazorX06 Kinetic • Additional comment actions. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. Jaa kuvia stellaris cloud lightning. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. This is because FEs have a bunch of repeatable techs that increase armor and shields, but there's nothing like that for hull points. In reality, the tracking doesn't matter as much if you have high accuracy. Finally we have the Focused Arc Emitter which bypasses both armor and shielding and hits hull directly. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. Part of the reason I made a mod that adds more ship sections. Ironically, it seems to me while playing a Mil. However when I go in the ship designer they are not available as an option. Medium. • 3 yr. ago. Fallen Empire ships are universally weakest to Hull penetrating weapons (Disruptors, Arc Emitters, Cloud Lightning), having high Armor & Shields and comparatively little Hull. Access to cloud lightning is well worth going to war over border. When using a lightning weapon, the beam appears as a glitchy rectangle at normal zoom distances. Small. Say 2 techs increasing the stuns one at a time. Weapons like Cloud Lightning and Crystals seem to be more powerful than other researchable standard weapons like lasers or missiles, in spite of the DPS attributed to them being lower. nor for any other slot for that matter. . And any destoyed FE ship is 1 less ship they field overal unless they Awake. Stellaris 50511 Bug Reports 31004 Suggestions 19176 Tech Support 2909 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. Much more likely to get declared war on since, again, the AI thinks your fleets are much less dangerous than they actually are. CryptoGo to Stellaris r/Stellaris. However when I go in the ship designer they are not available as an option. Then there is the one that decreases opponentsnshields by a substantial amount. Best weapon against it would be the Cloud Lightning module from Void Clouds debris. How do I get cloud lightning . 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. The BBs sport (focused) Arc Emitters and Cloud Lightning to go directly for the hull. . The Drain, for instance, is only marginally better than red lasers, but at least it works at a long range for. {"payload":{"allShortcutsEnabled":false,"fileTree":{"en/localisation/english":{"items":[{"name":"name_lists","path":"en/localisation/english/name_lists","contentType. I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. the. . And to make it harder the tech can need an upgrade to get to 3 total stund per ship. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. As FE's have a very low number of very highly upgraded ships that have incredibly high amounts of shields and armor, but relatively small amounts of ship HP, using lightning weapons can devastate them. 3. However when I go in the ship designer they are not available as an option. Corvettes are still good and usually becomes Torpedos + Disruptors. Arc-Emitters, Disruptors, Void Cloud Lightning and other penetrating weapons, that bypass shield and armor, are most optimal against Fallen Empires and Contingency. Autocannon + Torpedos usually. 5K subscribers Join Subscribe 2. Any way to get lightning now?. This gives you time to send your own armies to take the planet back. Language: English&中文. However when I go in the ship designer they are not available as an option. I researched cloud lightning conduits in my latest game. I did so quickly. Activate LIGHTNING with just one click and. Shortened to NL for convinience sake, cloud lightning is also gonna be shortened to CL. In addition, penetration weapons give up a significant amount of DPS to get their penetration stats. They don't exist in my designer. The fleet in question is technically only a battlecruiser and three 'escort' picket destroyers, but they're still FE ships with all the tech, strengths, and weaknesses that entails. Stellaris Dev Diary #314 - Pi in the Sky Ideas. Each Tempest fleet comes with a Titan, and its main weapon (an Energy Arc) does 5-10k damage per shot which bypasses shields and armor. My bad. Cloud lightning goes direct to hull. How good is a disruptor/ cloud lightning/ emitter monofleet? I know a fleet of corvette's with autocannons followed up by a fleet of BB's with energy…1. Corvettes swarms are good. To quickly find a tech in this list press ctrl + f and type in the techs name. Nov 16, 2023Cloud Lightning actually fits best on a Cruiser itself, as the Cruiser can use Picket computers (precog being the ideal) granting them much higher Tracking, where a. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. the. Completely non-issue if you have Cloud Lightning. Since Arc Emitters bypass shield and armor entirely, combining them with weapons that hit shield and armor is very wasteful, and without Cloud Lightning you will have no good. Consumes power. and Cloud Lightning has the best tracking of any L-slot weapon so it does very well against smaller ships. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one. If any issues, please let me know. Likewise, I've gotten dragonscales like one time Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable at best and struggle to compete with the Neutron. If you do this, all your S and M slots should be filled with Disruptors, your L slots with Cloud Lightning Conduits, and X slots with Focused Arc Emitters (Titans still have to use their titan laser though, which sucks but it does enough damage to oneshot most ships that it hits). 6 Technology List – Q to S. A primitive civilization. They don't exist in my designer. ok, i'll explain it one more time: that cloud lightning weapon (medium sized) is NOT the same as the arc emitter and it's completely unrelated to the tech. I researched cloud lightning conduits in my latest game. The only one that remains permanently useful is Cloud Lightning, which remains a valid alternative to 2 medium Phased Disruptors due to low alloy cost, low power usage, slightly better range,. - Go to the Stellaris folder. Hi all, In my most recent game, I had already researched and deployed Cloud Lightning to my ships for several years. Cloud Snagged Event chain outcomes. Arc Emitters+Cloud Lightning are only "good" at high energy damage repeatables (80+). CryptoStellaris Wiki Active Wikis. so i had a 2. Is the fleet build of all piercing weapons all the time viable without cloud lightning, and just arc+disruptors? (i. the. 8 i think, it can last months or years so yeah, no way to remove it. . Go to Stellaris r/Stellaris. Pray the RNG rolls low per shot. . On paper, vs 4k-4k-2k armor-shield-hull enemies lone cloud lightning is better than any combination of other weapons. Stellaris 3. . Cloud Lightning [edit | edit source] Salvaged from Void Clouds, this weapon is essentially a scaled-up Disruptor that use a special gas composition together with a specialized conduit to emit powerful lightnings. Cloud Lightning; Giga Cannon vs Kinetic Artillery). anyone else agree?Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. If you have 100% hardening, cloud lightning and the like will simply deal 100% of their damage to the shields, while something like a railgun deals 150% damage to shields. 5k. e. This is an upgraded version of Cloud Lightning, balanced with the vanilla version. Everything is glorious. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. Got this ship "Greased Lightning" from an event in 3. x or so. Their ships have no armour. so i had a 2. Focused Arc Emitter+Cloud lightning. 1 Tribute to Lost Moments id 9430 - 9440. Cloud lighting is a tech I got from the voidcloud enemies. Go to Stellaris r/Stellaris. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. . Cloud Lightning is currently bugged and wont appera in ship designer. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. ago. However when I go in the ship designer they are not available as an option. Is the fleet build of all piercing weapons all the time viable without cloud lightning, and just arc+disruptors? (i. cloud lightning, disruptors) hit harder than their contribution to fleet power would suggest, particularly where FE/AEs are concerned. Cloud Lightning is fairly weak, however, dealing only slightly more damage than a T3 M slot Disruptor while taking up an L slot. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Ideal weapons would be Focused Arc Emitters and Cloud Lightning if you've gotten the tech. Go to Stellaris r/Stellaris • by Morcalvin. To reiterate 1. I thought it might have something to do with VLUUR but the wiki says it only affects the system it's in and this stuff is in every. I'm 200 hrs in and only now learning this. They don't exist in my designer. cloud lightning conduits. the. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. Which is why Cloud Lightning actually compares against other early options much better than it seems at first glance. Do keep in mind that if they’re hit, corvettes can be one-shot by lightning regardless of what you put on them, so plating is somewhat optional. However, once shields are down it's the weakest of the spinal mount weapons. - Find the 00_weapons_critters_cloud text file. Go to Stellaris r/Stellaris. It is cheap, effective, and is good against literally everything until you. In that case, I just go with Neutron Launchers. Nah. The idea really is to give dedicated players just that little bit more, good for role-playing and for building up those stories sci-fi fans love so much. so i had a 2. so i had a 2. Cloud Lightning: at first glance this looks like a miniature Focused Arc Emitter, but if you carefully analyze its stats you'll realize it has very different properties. Don’t do cloud lightning though. However when I go in the ship designer they are not available as an option. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…I researched cloud lightning conduits in my latest game. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by. Open console by pressing ~ and enter “research_technology (technology_id_here)”. Crypto© Valve Corporation. 0) Number of years since game start is greater than 10 (×2. Archimedes4. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. 1 beta][d173] Cloud Lightning not working Game Version [2. Focused arc emitters and cloud lightning do wonders against them, and use some flak cannons to deal with their strike craft (or strike craft of their own). If not 3 stuns with the first one activating. Battleship Lightning - Full Arc Emitter and Cloud Lightning - Mostly used for beating Fallen Empires. My ships have lots of missiles and the void cloud has no armor, that should help right. void cloud technology id cheat. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. 0 unless otherwise noted. 1 version, so i've rolled my stellaris back and is gonna test this strategy. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. I like playing with penetration weapons for thematic. 1 (played yesterday) funnily enough i had much better. Only when zooming in close to the ship does it look…Clearly that was a major mistake on my part that has caused you confusing. I like playing with penetration weapons for thematic. 花费:17. Open menu Open navigation Go to Reddit Home. I summoned a corrupted avatar into my empire (high chance of success, yeah right), and need to kill the damn thing. A default level arc emitter lightning cloud battleship with increased range admiral usually brings the hull to half level before it gets targeted itself. cloud lightning conduits. nor for any other slot for that matter. Related Topics Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment. • 1 yr. Crystals salvage = 2 tiers of hull health armour slot. I researched cloud lightning conduits in my latest game. 0) Number of years since game start is greater than 15 (×2. They are supposed to be L sized weapons but they don't appear as an option for that slot. Business, Economics, and Finance. The Giga Cannon is pretty much exactly the opposite, it has the advantage of being long-range and ripping through shields to support your other weapons. They ignore both shields and armor and deal base damage directly to the hull. 2 The Lesser Messenger id 9430 - 9480. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. However when I go in the ship designer they are not available as an option. Look up their compositions, and the tips against a specific FE here. As the title says, I am looking for a mod that makes the Cloud Lightning weapon more readily accessible. Stellaris technology list and IDs cheat. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. edit: Thanks for u/HoloRealism to point. I remember a few patches ago certain weapon types weren’t affected by repeatables. Bridge_of_Brown. Ah neat, still a bit cumbersome, but still much better than what I was doing. so i had a 2. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available.